#ifndef PAUSEDSCENE_2018
#define PAUSEDSCENE_2018

#include    "appscene.h"
#include    "../ui/button/button.h"

class PausedScene : public AppScene
{
public:
    PausedScene(GameApp* app,Scene* running);
    virtual ~PausedScene() override;

private:
    Scene* m_running;
    Button* m_menuButton;
    Button* m_resumeButton;

public:
    void menuClicked();
    void resumeClicked();

public:
    virtual void render() override;
    virtual void on() override;
    virtual void off() override;
};



#endif // RUNNINGSCENE_2018
